![]() Dungeons now have stronger "miniboss" enemies in them and those enemies can also drop unknown arena loot as part of their drop table. There's probably other things but I can't think of them atm. ![]() Generally for good but some have been tuned down to not outclass endgame gear (white priest mietre being the biggest example I can give) After 10 samples you can ask for a specific material directly. Corruption curatives are found at nearly every alchemist now too. Either pack it all up when you leave or know that after 7 days of no visit your tent will be cleaned up and deletedĮlemental dlc enemies are able to be found in every region now alongside the dreamers roots for easier enchanting (still easier to check the soroborean area though)Ĭorruption fog is in places that make sense to have it (corrupted tombs and the like) and armor from monsoon also comes with some corruption resist now (and the tenebrous set). Towns now reset after 7 day so no more hobo camps qith a backpack and tent jn the town square. Differences that I can think of in order of importance:
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